![]() Additionally, the game doesn't seem to play nice with Steam overlay, and doesn't have a convenient way to play in windowed mode. What's important here is not the engine if you've played any game developed in AGS, the interface will be familiar, as it doesn't stray too far from the conventional. Of course, that's just a shiny veneer for the heft of the game. An unfortunate effect of scaling can make the sprites contrast rather harshly against the smooth backgrounds, but the close-ups of the characters in various cutscenes never disappoint. Designs for each of the character sprites in the game are certainly more artistic than they are practical, and are all the more eye-catching for it. ![]() The colorful and ornate pieces in the early areas make the Unniic fun to explore, and some of the scenes later on are dizzying in scale and intricacy. Primordia doesn't feature just blast craters and heaps of trash, it portrays an alien landscape gracefully cobbled together from humanity's leavings. The visuals are excellent! Even while set in a post-human apocalyptic landscape, each scene in the game is interesting. Maybe that's just nature of an atmospheric soundtrack. Quality, if not especially memorable I didn't come away from the game remembering any given track in particular, save for the credits theme. The soundtrack for this game is quality, with tracks effective at setting the mood and providing a pleasant bed for exploring scenes. Primordia enjoys the benefit of resources that fit together like cogs in a machine, though one of those cogs shines brighter than the others, as I'll detail later. In the case of Primordia, Wadjet Eye brought aboard Wormwood Studios, a small, international team who toiled for two years to create their adventure: a point-and-click adventure starring a one Horatio Nullbuilt and a Crispin Horatiobuilt as they explore a post-apocalypic world where humankind has gone extinct and machines reign. ![]() There's no greater paragon of this genre right now than Wadjet Eye Games, a company that went from a single developer to full-fledged publisher in an impressive four years. If anybody thought that traditional adventure games were forever relegated to gaming's past, there have been a lot of strong arguments in favor of the genre in recent years. Primordia (Wormwood Studios 2012, for Windows PC) ![]()
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